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Battlefield: Bad Company 2 by sadd3j

This game is just.. wow. Definitely not for the faint of heart. To be honest I’m still getting it handed to me, but oh man is this game ever fun. I’ll keep it kinda short, which is hard since there’s just so many cool things about the game.

Where to even start! This is a far cry from a clean cut, accurate, solid feeling shooter like Team Fortress 2. This is gritty, unsure feeling, all-out chaotic war. The main mode I’ve been playing in multiplayer is Rush: one team attacks, one defends. It starts with two active checkpoints (called Alpha and Bravo) and the attacking team has to blow up both (by setting an explosive charge) and once that’s done, the map unlocks a new area, and two more checkpoints become active. The attacking team has a finite number of lives per checkpoint and so to win as defenders.. you just kill.

The maps are BIG, and a lot of “extra” space for you to go find sniping spots as well as to flank. When you start and each time you die you have a choice of picking which class you want to be (Assault, Engineer, Medic, Recon (aka Sniper)) as well as choosing what weapons/items you want to use. Additional weapons/gadgets unlock as you gain experience, and some weapons can be used across all classes (like the one shotgun and a couple of submachine guns that I have).

Recon is my most played class, but I now realize that I’ve been playing it too much: It is NOT a good idea (as a noob) to play sniper when you’re either on defense, or your team sucks. You’ll either just get rocked by some close combat guy, or picked off by an offensive sniper. My kit for the sniper has the mortar call.. with it you can use your binoculars to call down mortar strikes on specific targets. It’s awesome to do on a checkpoint that the other team needs to defused, since all of them tend to rush there to defuse. Usually end up with at least one kill.

One awesome thing in BC2 you can do as recon (and as any class, but usually more as recon) is to spot people. What you do is hit the spot button and it calls them out, it puts a little red triangle over their head and also shows them on the mini map to your entire team for a little period of time. It’s amazingly useful because close combat is usually in little alleys and in general you have very little visibility.

In general it’s very chaotic.. lots of dust flies up. If someone throws a grenade.. as a sniper you’re waiting patiently for the dust to clear. Almost every wall can be shot down, buildings collapse, trees can be destroyed (I saw one guy take a tank and clear out all the nearby trees/bushes so no-one could use it as cover). It feels a lot like paintball when you see someone run from one building to another and then you lose sight of them.. no idea where they’ll pop up from. You also can only sprint forwards.. you can’t move at sprinting speed while strafing left and right, so it’s less free looking around. A lot of seeing people is based on movement.. especially in jungle/snow maps and the one night map (which is insane).. so a lot of the time you’re in your own hiding spot.. watching to see when something moves. Everyones wearing camo gear, so everyone blends into the environment.

Very cool game.. I’ve only been in a couple of squads that actually communicate.. and there’s SO much potential in an organized squad.. with all the roles you could play. Vehicles are super fun too and can be devastating if used properly. (EXTREMELY hard to pilot a helicopter)

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